ULTIMATE ONE BAR STAMINA DRAGONKNIGHT

PURPOSE

This is a crazy strong 1 bar build for the Stamina Dragonknight (StamDK) for The Deadlands DLC. It uses NO trial, arena, or mythic gear, and is capable of parsing over 86,000 DPS!

Video guide located at the bottom of the page.

OVERVIEW

  • Race:  Any stamina based race (Best: Dark Elf)

  • Attributes: 64 Points in Stamina

  • Mundus: Thief

  • Food: Best DPS: Lava foot soup.  More HP alternatives: Artaeum Takeaway Broth or Dubious Camoran Throne. 

  • Potion: Essence of Weapon Power (without major savagery)

EQUIPMENT

LINKS TO GEAR LOCATIONS:

Pillar of Nirn

Kinras Wrath

Kjalnar's Nightmare

ULT 1b STAMDK.png

CHAMPION POINTS

WARFARE SLOTTABLES:

• BACKSTABBER

• FIGHTING FINESSE

• DEADLY AIM

• MASTER AT ARMS


FITNESS SLOTTABLES:

• REJUVENATION

• FORTIFIED

• BOUNDLESS VITALITY

• BLOODY RENEWAL


Note: Replace Backstabber with Wrathful Strikes (more damage) or Reaving Blows (more healing) for solo play.  

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For a more in-depth general CP guide, check out our CP 2.0 Guide location HERE!

ABILITIES

Barbed Trap.png

Guild Ability

Fighters

This is a trap you place at the enemies feet.  It does damage over time to the enemy and also buffs you with Minor Force, increasing your Critical Damage by 10%.  It also increases your weapon damage by 3% from the Fighter's Guild passive: Slayer

Flames of Oblivion.png

This buffs you with Major Prophesy and Major Savagery increasing your weapon and spell critical ratings.  Every 5 seconds it launches a fireball at 3 enemies dealing flame damage.

Stone Giant.png

This is your main spammable that has a cycle of 4 button presses.  The first does aoe damage and the following 3 do single target damage.  The final hit stuns the target.

Venomous Claw.png

This places a strong poison damage over time on the enemy which ramps up in damage over time.

Ring of Preservation.png

This is your main heal.  It places a rune on the ground which reduces the damage you take and heals you every half second.  It also increases your weapon damage by 3% from the Fighter's Guild passive: Slayer

Standard of Might.png

This drops a standard in the area dealing flame damage inside its circle, increases your damage done by 15%, debuffs enemies in their area with major defile reducing their healing, and gives a synergy to allies to both do damage and immobilize enemies.