ULTIMATE ONE BAR STAMINA DRAGONKNIGHT
PURPOSE
This is a crazy strong 1 bar build for the Stamina Dragonknight (StamDK) for The Deadlands DLC. It uses NO trial, arena, or mythic gear, and is capable of parsing over 86,000 DPS!
Video guide located at the bottom of the page.
OVERVIEW
Race: Any stamina based race (Best: Dark Elf)
Attributes: 64 Points in Stamina
Mundus: Thief
Food: Best DPS: Lava foot soup. More HP alternatives: Artaeum Takeaway Broth or Dubious Camoran Throne.
Potion: Essence of Weapon Power (without major savagery)
EQUIPMENT
LINKS TO GEAR LOCATIONS:
Pillar of Nirn
Kinras Wrath
Kjalnar's Nightmare

CHAMPION POINTS
WARFARE SLOTTABLES:
• BACKSTABBER
• FIGHTING FINESSE
• DEADLY AIM
• MASTER AT ARMS
FITNESS SLOTTABLES:
• REJUVENATION
• FORTIFIED
• BOUNDLESS VITALITY
• BLOODY RENEWAL
Note: Replace Backstabber with Wrathful Strikes (more damage) or Reaving Blows (more healing) for solo play.
For a more in-depth general CP guide, check out our CP 2.0 Guide location HERE!
ABILITIES

Guild Ability
Fighters
This is a trap you place at the enemies feet. It does damage over time to the enemy and also buffs you with Minor Force, increasing your Critical Damage by 10%. It also increases your weapon damage by 3% from the Fighter's Guild passive: Slayer

Ardent Flame
This buffs you with Major Prophesy and Major Savagery increasing your weapon and spell critical ratings. Every 5 seconds it launches a fireball at 3 enemies dealing flame damage.

Earthen Heart
This is your main spammable that has a cycle of 4 button presses. The first does aoe damage and the following 3 do single target damage. The final hit stuns the target.

Ardent Flame
This places a strong poison damage over time on the enemy which ramps up in damage over time.

Fighters
This is your main heal. It places a rune on the ground which reduces the damage you take and heals you every half second. It also increases your weapon damage by 3% from the Fighter's Guild passive: Slayer

Ardent Flame
This drops a standard in the area dealing flame damage inside its circle, increases your damage done by 15%, debuffs enemies in their area with major defile reducing their healing, and gives a synergy to allies to both do damage and immobilize enemies.