ULTIMATE ONE BAR SORCERER
PURPOSE
This is a crazy strong one bar Hybrid build for the Sorcerer. It has two set ups, one with and one without trial gear and parses up to 111k. It also doubles as a fantastic Solo build capable clearing all solo content in the game on Vet difficulty!
Video guide located at the bottom of the page.
OVERVIEW
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Race: Dark Elf, Orc
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Attributes: 64 Points in Stamina
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Mundus: Thief
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Food: Lava foot soup, Arteum Takeaway Broth
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Potion: Heroism Potion (with Stam + Mag)
GEAR - TRIAL
GEAR - NON TRIAL
LINKS TO GEAR LOCATIONS:
NOTE: Use the chart above replacing Relequen for Pillar of Nirn.
CHAMPION POINTS
WARFARE SLOTTABLES:
• BACKSTABBER
• FIGHTING FINESSE
• WRATHFUL STRIKES
• MASTER AT ARMS
FITNESS SLOTTABLES:
• REJUVENATION
• FORTIFIED
• BOUNDLESS VITALITY
• BLOODY RENEWAL
ABILITIES

Daedric Summoning
This is a flying pet we slot for passive damage which is boosted by the Daedric Prey ability. We only use its active ability once, just before combat.
Daedric Summoning
This is a summoned pet that does passive single target and once activated does aoe for 10 seconds.
Dark Magic
This is your spamable which causes your next two light attack to deal bonus damage and reduce the targets armor by 1000 for 5 seconds.
Daedric Summoning
This does a bit of single target damage and then AOE damage after 6 seconds. More importantly, it boosts the damage of our pets by 20%.
Daedric Summoning
This buffs you with 8% increased stamina and 10% more light attack damage. Light and heavy attacks also grant a charge (up to a max of 4) that you can reactive the ability to spend the charges for big burst damage. We use this as our main ability after Crystal Weapon to use its stacks.
Daedric Summoning
This ult drops a giant storm atronach from the sky that does aoe damage and stuns all enemies upon impact. It then begins zapping enemies for additional damage. This grants a synergy for group members that grants Major Berzerk, increasing their damage by 25% for 8 seconds.
ROTATION
OPEN WITH: Potion, Bound Armaments, Tormentor, Familiar, Storm Attronach, Crystal Weapon.
ROTATION: Start with Daedric Prey. From here use Crystal Weapon EVERY OTHER ability for the entire parse and use Bound Armaments every free global. Keep Daedric Prey and Familiar timers on cooldown and ultimate when it is available.
(See 4:12 in the video below for a full break down of the rotation with a few tips and tricks. )
CHANGE LOG
5/16/2022 - HIGH ISLE:
Complete overhaul for hybridization and Crystal Weapon change.