ONE BAR MAGICKA DRAGONKNIGHT
This is a crazy strong one bar build for the Magicka Dragonknight (MagDK) for The Deadlands DLC. It uses NO trial, arena, or mythic gear, and is capable of parsing over 87,000 DPS!
Video guide located at the bottom of the page.
Race: Any Magicka based Race (High Elf - Best)
Attributes: 64 Points in Magicka
Food: Ghasty Eye Bowls - Max Damage. Clockwork Citrus Filet/Witchmother's Potent Brew - Balanced damage + HP.
Potion: Essence of Spell Power
LINKS TO GEAR LOCATIONS:
Kjalnar's Nightmare Monster Set
Note: You want 4 medium and 3 light pieces. How you want to chop it up is up to you, there is no right answer as long as the weights line up.
• FIGHTING FINESSE
• DEADLY AIM
• MASTER AT ARMS
• BOUNDLESS VITALITY
• SIPHONING SPELLS
Note: Replace Backstabber with Wrathful Strikes (more damage) or Reaving Blows (more healing) for solo play.
For a more in-depth general CP guide, check out our CP 2.0 Guide location HERE!
NOTE: For abilities alternatives and modifications for solo play, see the ability section in the video below.
This places a strong aoe on the ground that also snares enemies by 70%.
This is a trap you place at the enemies feet. It does damage over time to the enemy and also buffs you with Minor Force, increasing your Critical Damage by 10%. It also increases your weapon damage by 3% from the Fighter's Guild passive: Slayer
This is your main spammable. It has a stacking component when using other Ardent Flame abilities that increases whips damage and adds to your spell power. Don't worry about managing stacks, it is taken care of passively with the rotation discussed in the video.
This does flame damage over time, inflicts the burning status effect, and heals you when the DOT ends or you reapply it.
This passively launches fireballs at up to 3 enemies and is one of your highest dps abilities. It also buffs you with Major Prophesy increasing your spell and weapon critical rating.
Dragonknight Skill Tree
This drops a standard in the area dealing flame damage inside its circle, increases your damage done by 15%, debuffs enemies in their area with major defile reducing their healing, and gives a synergy to allies to both do damage and immobilize enemies.