NEXT LEVEL
MAGICKA SORCERER
PURPOSE
This is a super strong Magicka Sorcerer PVE build that uses NO trial or mythic gear and only THREE or FOUR buttons capable of parsing over 100k DPS! This will be a perfect step to push yourself out of your comfort zone with bar swapping. 2 abilities on the front bar, 1 or 2 on the back bar, a static rotation, and infinite sustain, the perfect middle ground between a 1 bar build and a complicated full 2 bar trial set up.
In depth video guide located at the bottom of the page.
OVERVIEW
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Race: High Elf
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Attributes: 64 Points in Magicka
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Mundus: Thief
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Food: Ghasty Eye Bowls - Max Damage. Clockwork Citrus Filet/Witchmother's Potent Brew - Balanced damage + HP.
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Potion: Essence of Spell Power
EQUIPMENT
CHAMPION POINTS
WARFARE SLOTTABLES:
• BACKSTABBER
• FIGHTING FINESSE
• DEADLY AIM
• MASTER AT ARMS
FITNESS SLOTTABLES:
• REJUVENATION
• BOUNDLESS VITALITY
• FORTIFIED
• SIPHONING SPELLS
ABILITIES - FRONT BAR

Daedric Summoning
This is a Scamp pet we use for passive damage which is boosted by the Daedric Prey ability. This pet's active ability is used on cooldown during the rotation for additional damage.
Daedric Summoning
This is a flying pet we slot for passive damage which is boosted by the Daedric Prey ability. We only use its active ability once, just before combat.

Daedric Summoning
This is slotted only for the passive of extra max magicka for more DPS with an added benefit of making you slightly more tanky.

Daedric Summoning
This does a bit of single target damage and then AOE damage after 6 seconds. More importantly, it boosts the damage of our pets by 20%.

Daedric Summoning
This ultimate drops a massive Atronach from the sky, stunning all enemies, and zapping the nearest enemy for 28 seconds. It also gives a synergy to allies giving the buff Major Berserk, increasing their damage done by 10% for 8 seconds.
ABILITIES - BACK BAR

Daedric Summoning
This is a Scamp pet we use for passive damage which is boosted by the Daedric Prey ability. This pet's active ability is used on cooldown during the rotation for additional damage.
Daedric Summoning
This is a flying pet we slot for passive damage which is boosted by the Daedric Prey ability. We only use its active ability once, just before combat.

Daedric Summoning
This is slotted only for the passive of extra max magicka for more DPS with an added benefit of making you slightly more tanky.

Two Handed
Charges at an enemy dealing damage to the target and leaving behind a ground aoe damaging all enemies inside.

Fighters
This is a trap you place at the enemies feet. It does damage over time to the enemy and also buffs you with Minor Force, increasing your Critical Damage by 10%. It also increases your weapon damage by 3% from the Fighter's Guild passive: Slayer.
Note: this is a flex spot for the 3 button version of the build. Recommended ability: Hardened Ward

Daedric Summoning
This ultimate drops a massive Atronach from the sky, stunning all enemies, and zapping the nearest enemy for 28 seconds. It also gives a synergy to allies giving the buff Major Berserk, increasing their damage done by 10% for 8 seconds.
ROTATION
(Start on the Back Bar)
OPEN WITH: Potion, Stampede, Ultimate, Bar Swap
ROTATION: Daedric Prey, Crystal Fragments x5
In place of a Crystal Fragments, refresh Barbed Trap and Stampede as they expire and use Greater Storm Attronach as it becomes available.
CHANGE LOG
5/16/2022 - HIGH ISLE:
1. CP Change: Biting Aura -> Wrathful Strikes
2. Gear Change: vMA Staff - > vMA 2h Sword
3. Skill Change: Unstable Wall of Elements -> Stampede
4. Skill Change: (Back Bar) Barbed Trap -> Hurricane