END GAME
TRIAL SORCERER

PURPOSE

This is a very strong end game Hybrid Sorcerer build that parses up to 125k DPS and has both a trial and non-trial option!

In depth video guide located at the bottom of the page.

OVERVIEW

  • Race: Dark Elf

  • Attributes: 64 Points in Stamina

  • Mundus: Thief

  • Food: Lava Foot Soup

  • Potion: Essence of Weapon Power

CHAMPION POINTS

WARFARE SLOTTABLES:

• BACKSTABBER

• WRATHFUL STRIKES

• DEADLY AIM

• MASTER AT ARMS

FITNESS SLOTTABLES:

• REJUVENATION

• BOUNDLESS VITALITY

• FORTIFIED

• BLOODY RENEWAL

ABILITIES - FRONT BAR

SCAMP.png

Sorcerer Skill Tree

Daedric Summoning

This is a Scamp pet we use for passive damage which is boosted by the Daedric Prey ability.  This pet's active ability is used on cooldown during the rotation for additional damage.

Summon Twilight Tormentor.PNG

Sorcerer Skill Tree

Daedric Summoning

This is a flying pet we slot for passive damage which is boosted by the Daedric Prey ability.  We only use its active ability once, just before combat.

Barbed Trap.png

Guild Ability

Fighters

This is a trap you place at the enemies feet.  It does damage over time to the enemy and also buffs you with Minor Force, increasing your Critical Damage by 10%.  It also increases your weapon damage by 3% from the Fighter's Guild passive: Slayer.

Crystal Weapon.png

This is your spamable which causes your next two light attack to deal bonus damage and reduce the targets armor by 1000 for 5 seconds.

Bound Armaments.PNG

Sorcerer Skill Tree

Daedric Summoning

This buffs you with 8% increased stamina and 10% more light attack damage.  Light and heavy attacks also grant a charge (up to a max of 4) that you can reactive the ability to spend the charges for big burst damage.  We use this as our main ability after Crystal Weapon to use its stacks.

Flawless Dawnbreaker.png

Guild Ability

Fighters

This deals damage to all enemies in front of you and increases your Weapon and Spell damage by 300 for 20 seconds.  It also increases your weapon damage by 3% from the Fighter's Guild passive: Slayer.

ABILITIES - BACK BAR

SCAMP.png

Sorcerer Skill Tree

Daedric Summoning

This is a Scamp pet we use for passive damage which is boosted by the Daedric Prey ability.  This pet's active ability is used on cooldown during the rotation for additional damage.

Summon Twilight Tormentor.PNG

Sorcerer Skill Tree

Daedric Summoning

This is a flying pet we slot for passive damage which is boosted by the Daedric Prey ability.  We only use its active ability once, just before combat.

Daedric Prey.png

Sorcerer Skill Tree

Daedric Summoning

This does a bit of single target damage and then AOE damage after 6 seconds.  More importantly, it boosts the damage of our pets by 20%.

Stampede.png

Weapon Skill

Two Handed

Charges at an enemy dealing damage to the target and leaving behind a ground aoe damaging all enemies inside. 

Bound Armaments.PNG

Sorcerer Skill Tree

Daedric Summoning

This buffs you with 8% increased stamina and 10% more light attack damage.  Light and heavy attacks also grant a charge (up to a max of 4) that you can reactive the ability to spend the charges for big burst damage.  We use this as our main ability after Crystal Weapon to use its stacks.

ATTRO ULT.png

Sorcerer Skill Tree

Daedric Summoning

This ultimate drops a massive Atronach from the sky, stunning all enemies, and zapping the nearest enemy for 28 seconds.  It also gives a synergy to allies giving the buff  Major Berserk, increasing their damage done by 10% for 8 seconds.

ROTATION

BEFORE COMBAT:  (Start on the back bar) Armaments, Tormentor, Familiar, Ultimate, Bar Swap, Crystal Weapon, Bar Swap.

OPEN WITH:  Stampede, Prey, Bar Swap, Crystal Weapon, Barbed Trap, Armaments, Bar Swap.

ROTATION:  Alternate between Crystal Weapon and Bound Armaments while keeping trap, Stampede, and Prey on cooldown.

 

(See 2:12 in the video below for a full break down of the rotation with a few tips and tricks. )

CHANGE LOG

5/16/2022 - HIGH ISLE: 

1.  CP Change:  Biting Aura -> Wrathful Strikes

2. Gear Change: vMA Staff - > vMA 2h Sword
3.  Skill Change: Unstable Wall of Elements -> Stampede

4. Skill Change:  (Back Bar) Barbed Trap -> Hurricane