IMMORTAL ONE BAR MAGICKA TEMPLAR
This is THE most insane solo build you will ever play guaranteed for the Magicka Templar! This NOT anything like any Magplar set up you have seen before. This uses no arena, trial, or mythic gear, only ONE BAR and is capable of EASILY clearing any solo content in the game. It is even capable of soloing certain 12 person TRIALS!
Video guide located at the bottom of the page.
Race: Any Magicka Based Race (High Elf - Best)
Attributes: 64 Points in Magicka
Food: Clockwork Citrus Filet or Witchmother's Potent Brew
Potion: Essence of Spell Damage
• BITING AURA
• FIGHTING FINESSE
• WRATHFUL STRIKES
• MASTER AT ARMS
• BOUNDLESS VITALITY
This places a rune on the ground which buffs you with Major Resolve increasing Physical and Spell Resistance by 5280. It also gives you 240 magicka per second. Also, standing IN the rune increases your overal Physical and Spell Resistances by 50%
This is a very strong on use damage shield.
This pulses an AOE from around your body. You can bring your AOE damage to your target rather than having to keep laying a ground AOE down as enemies shift around. It also buffs your light attack damage by 40%.
This is your main spammable referred to as "jabs." It is your main source of both single and multi target damage. It heals you for 40% of the damage you cause and snares the closest enemy's movement speed by 40%. Usually when you are in trouble, it is best to keep spamming jabs to keep a steady source of healing incoming.
This is a debuff that does a bit of initial damage, then copies damage and explodes for a burst of additional damage after 6 seconds. It also heals you and allies for 6 seconds after it expires.
This is our ultimate. It is very cheap at only 72 ultimate and will be available constantly. It does a big burst of damage to enemies around you, increased damage to enemies in front of you, and place a short damage over time effect on enemies hit.
1) Removed Unstable Wall of Elements, added Purifying Light.