STATUS EFFECTS

Status effects are additional affects that affect a target when using certain elemental damage types.  All elemental damage can trigger these secondary affects specific to the type of elemental damage used.

 

BURNING

Inflicts the target with a short Fire damage over time effect.

CHILLED

Inflicts the target with Minor Maim, reducing their Damage Done by 15%.

CONCUSSION

Inflicts the target with Minor Vulnerability, increasing its Damage Taken by 8%.

DISEASE

Inflicts the target with Minor Defile that reduces its Healing Received by 15%.

POISON

Inflicts the target with a short Poison damage over time effect.

 

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