ULTIMATE ONE BAR MAGICKA TEMPLAR

PURPOSE

This a One Bar Magicka Templar that can parse over 90k+, clear Vet Maelstrom/Vateshran Arena, casual play, veteran trials, requires NO trial, arena, or mythic gear, and very easy to play!

 

Video guide located at the bottom of the page.

OVERVIEW

  • Race: High Elf

  • Attributes: 64 Points in Magicka

  • Mundus: Thief

  • Food: Ghastly Eye Bowls (Clockwork Citrus Filet or Withmother's Potent Brew for solo play)

  • Potion: Essence of Spell Power (without Major Prophecy)

EQUIPMENT

IMPORTANT:  You want a total of 4 medium and 3 light pieces. 
Suggested light pieces: Gloves, Boots, and Belt.

CHAMPION POINTS

WARFARE SLOTTABLES:

• BACKSTABBER

• WRATHFUL STRIKES

• DEADLY AIM

• MASTER AT ARMS

 

FITNESS SLOTTABLES:

• REJUVENATION

• FORTIFIED

• BOUNDLESS VITALITY

• SIPHONING SPELLS

ABILITIES

Inner Light.PNG

This passively buffs you with more maximum magicka increasing your damage and Major Prophecy increasing your critical strike rating.

Barbed Trap.png

This is a trap you place at the enemies feet.  It does damage over time to the enemy and also buffs you with Minor Force, increasing your Critical Damage by 10%.  It also increases your weapon damage by 3% from the Fighter's Guild passive: Slayer

Puncturing Sweep.png

Templar Skill Tree

Aedric Spear

This is your pain spammable.  It does both single and aoe damage, heals you, and slows enemies.

Camouflaged Hunter.png

This passively buffs you with Major Savagery and Minor Berserk when you land a critical strike from an enemies flank, increasing your Critical Damage by 5%.  It also increases your weapon damage by 3% from the Fighter's Guild passive: Slayer.

Purifying Light.png

Templar Skill Tree

Dawn's Wrath

This is a debuff that does a bit of initial damage, then copies damage and explodes for a burst of additional damage after 6 seconds.  It also heals you and allies for 6 seconds after it expires.

Ice Comet.png

This causes a comet to crash down on the enemy dealing damage to all enemies in the area, reduces their movement speed, and leaves behind aoe damage to the area for 11 seconds.

ROTATION

OPEN: Purifying Light, Barbed Trap, Ice Comet, Puncturing Sweep x2.

ROTATION:  Purifying Light, Biting Jabs x5.  In place of a Puncturing Sweep, refresh Barbed Trap and  Purifying Light as they expire and use Ice Comet as it becomes available. 
 

CHANGE LOG

5/16/2022 - HIGH ISLE: 

  1. CP Change:  Biting Aura -> Wrathful Strikes.